One of my favourite episodes of Star Trek: The Next Generation is when a crew member comes back from some R&R on a distant planet, and brings with them a game.
It’s a computer game that you play via a special pair of glasses, the aim being to use your concentration to deposit virtual spinning discs into randomly appearing cones. It soon becomes apparent that something else is going on, as more sets of the glasses are replicated and the entire crew becomes so obsessed they cease to function, becoming addicted to the endorphin release that the game triggers. Even Captain Picard succumbs - I know! Interestingly it is left to youth, in the shape of Wesley Crusher, to save the day.
Last week I wrote about encouraging children to flex their inventive muscles, and exercise their ability for creative and imaginative thought.
My point regarding the inherent fear in spontaneous action or communication has been echoed in the continuing observation that our young people are developing anxiety around the mere act of talking to one another.